body
====
  Textures:
    - aj_body
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



eye
===
  Textures:
    - aj_eye.1

  Ambient Colors:
    - 50, 50, 50, 50

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)



staff
=====
  Textures:
    - stick
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



body(2)
=======
  Textures:
    - aj_body
    - B_FiguaKan

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 55

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((55, 55, 55) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)
